I decided the car was going to be a toy car, and as such it was okay if I tinted the glass so that the inside is invisible and if the head- and taillights looked like stickers. These small touches helped to keep the polygon count down and decreased the animation requirements of the car. The only aspect of the car that I animated was the wheels, which I edited to turn around whenever the car moved forwards on its x-axis. Figure 3, seen below, shows screen shots of the final model.