We got now 5 problems in end-game.
1)A full rotation of swordsman class DPS is very risky when faced with mobs on such thing as Earth Tower. That leaves you sacrificing you going DPS just to kite around with swash buckling. That even furthers the gap between a swordsman dps and archer/wiz DPS
2) The game allows it so that the Wizard classes can get away dumping so much Con while dealing massive AoE DPS, which can exceed a swordsman's tankiness. Plus, all classes can wear Plate-type armor which should btw only be exclusive to swordsman classes ffs. Preety much a lot of MMOs only allow certain armor -types exclusive to certain base classes but the game allows to even make swordsman class less relevant.
3) If you're dealing x 4 or more damage to kill a mob way more efficiently as per case of wiz and archer classes, what's the point of having so much health in the first place (swordsman) when you take a lot more health fighting mobs because you simply can't finish fast enough?
4) Hard CCs can preety much replace being the tank role except in boss situations (bosses are trash) because it just locks mobs in place for a very long time with no diminishing returns. The only thing we're decent is swashbuckling and provoke.
5) Overheat system is preety trash. They should just implement diminishing returns on CC. They really need to lower the cooldown by a lot on some swordie skills that are on overheat system cuz it simply makes sense that melees don't need hard overheat + we got no % scaling.