A player with the Leap skill is allowed to jump to any empty square within
2 squares even if it requires jumping over a player from either team.
Making a leap costs the player two squares of movement. In order to
make the leap, move the player to any empty square 1 to 2 squares from
their current square and then make an Agility roll for the player. No
modifiers apply to this D6 roll unless he has Very Long Legs. The player
does not have to dodge to leave the square he starts in. If the player
successfully makes the D6 roll then they make a perfect jump and may
carry on moving. If the player fails the Agility roll then he is Knocked
Down in the square that he was leaping to, and the opposing coach
makes an Armour roll to see if he was injured. A failed leap causes a
turnover, and the moving team’s turn ends immediately. A player may
only use the Leap skill once per Action.