The
technique proposed through this research is based on a two
tier animation control curve with base simulation being driven
through dynamic mathematical model using procedural
algorithm and the top layer with a custom user controlled
animation provided with intuitive Graphical User Interface
(GUI). The character rig is based on forward and inverse
kinematics driven through trigonometric based motion
equations. The User is provided with various manipulators and
attributes to control and handle the locomotion gaits of the
characters and choose between various types of simulated
motions from walking, running, trotting, ambling and
galloping with complete custom controls to easily extend the
base simulation as per requirements.