5. CAMPAIGN PLAY
In a campaign game your core units travel with
you from battle to battle. Core units have a golden
border, while auxiliary units have a silver border.
Auxiliary units only serve with you for a single
battle and then are reallocated.
In the unit list your core units have a golden border, your auxiliary units a sliver border.
Before every battle in the campaign a deployment phase takes place, when you can manage
your core units, e.g., give units green or elite replacements, “over-strength” or upgrade them
– all without having to spend a turn. To do so, select a unit in the reserve list and click the
appropriate button in the UI sidebar. You can also purchase additional units by clicking the
Purchase button. At the beginning of the deployment phase the game will notify you of any
new equipment types that became available since the last battle, so you will know what
upgrade options are available to you.
Note that in Panzer Corps losses are not replaced automatically between battles. This must
be done manually. During the deployment phase green replacements are free, so you can
always bring your core units to full strength, but they will lose some experience in the process.
By giving your units Elite replacements you preserve their hard-earned experience but at the
cost of prestige points.
To deploy a unit, select it from the reserve
list and then click the desired deployment
hex. Use the strategic map to quickly find all
deployment hexes on the map (they will be
marked with an arrow). You can also rightclick a deployed unit on the map to un-deploy
it and place it back in reserve list.
After the battle the game will display the
outcome. Three different outcomes are
possible: a decisive victory, a marginal victory
and a loss. Depending on the outcome of each
battle/scenario you will progress through the campaign along a different path. This makes the
re-playability of the campaigns even greater, depending on your abilities and record every
campaign game in progress could turn out different.
In the course of the campaign your units will be awarded with medals and heroes for their
performance, and these will of course migrate from scenario to scenario together with the
units. There can be a maximum of 3 awards and 3 heroes on each unit, and each hero will
improve unit’s statistics in some way.
27
The Combat
In addition to this, the game will occasionally
assign bonus SS units to your core. Once you
get a bonus unit, it will stay with you till the
end of the campaign, unless it is destroyed in
combat. Bonus units have a special upgrade
path, different from ordinary units. You can
have a maximum of 3 bonus units in your core.
Bonus units do not use up a unit slot, and so
can always be deployed on the map, no matter
how many other units you deploy there.
5. CAMPAIGN PLAY
In a campaign game your core units travel with
you from battle to battle. Core units have a golden
border, while auxiliary units have a silver border.
Auxiliary units only serve with you for a single
battle and then are reallocated.
In the unit list your core units have a golden border, your auxiliary units a sliver border.
Before every battle in the campaign a deployment phase takes place, when you can manage
your core units, e.g., give units green or elite replacements, “over-strength” or upgrade them
– all without having to spend a turn. To do so, select a unit in the reserve list and click the
appropriate button in the UI sidebar. You can also purchase additional units by clicking the
Purchase button. At the beginning of the deployment phase the game will notify you of any
new equipment types that became available since the last battle, so you will know what
upgrade options are available to you.
Note that in Panzer Corps losses are not replaced automatically between battles. This must
be done manually. During the deployment phase green replacements are free, so you can
always bring your core units to full strength, but they will lose some experience in the process.
By giving your units Elite replacements you preserve their hard-earned experience but at the
cost of prestige points.
To deploy a unit, select it from the reserve
list and then click the desired deployment
hex. Use the strategic map to quickly find all
deployment hexes on the map (they will be
marked with an arrow). You can also rightclick a deployed unit on the map to un-deploy
it and place it back in reserve list.
After the battle the game will display the
outcome. Three different outcomes are
possible: a decisive victory, a marginal victory
and a loss. Depending on the outcome of each
battle/scenario you will progress through the campaign along a different path. This makes the
re-playability of the campaigns even greater, depending on your abilities and record every
campaign game in progress could turn out different.
In the course of the campaign your units will be awarded with medals and heroes for their
performance, and these will of course migrate from scenario to scenario together with the
units. There can be a maximum of 3 awards and 3 heroes on each unit, and each hero will
improve unit’s statistics in some way.
27
The Combat
In addition to this, the game will occasionally
assign bonus SS units to your core. Once you
get a bonus unit, it will stay with you till the
end of the campaign, unless it is destroyed in
combat. Bonus units have a special upgrade
path, different from ordinary units. You can
have a maximum of 3 bonus units in your core.
Bonus units do not use up a unit slot, and so
can always be deployed on the map, no matter
how many other units you deploy there.
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