Today/yesterday I got a ton of things done for the Steam networking which is detailed below the patch notes. I know I said I wouldn't work on the weekends anymore, but I've just been having too much fun hehe. ;D
Additions:
-Updated to the newest version of Unity which should hopefully fix audio issues with chainsaws, etc that some people are reporting.
Tweaks:
-Increased electric trap health significantly.
-Increased network sendrate.
-Decreased sensitivity of antispeed a tiny bit more.
Fixes:
-Fixed easy sync servers screwing up savedata occasionally.
-Fixed some buggy areas on the map and an exploit with the bridge.
-Fixed gunshot audio range.
Steam Networking: (not in the public branch)
The dedicated server can now be run on computers without Steam installed and is properly VAC secure. Unfortunately I've run into a crash with Steamworks.NET which is being looked into, but in the mean time I'll work on Steam cloud (which will bring with it multiple character save slots) and other such things.