Take, for instance, those hyperactive auto races and rapid-fire battles. The data on such action games shows enhancements in visual attention, speed of processing information, object tracking, and switching from one mental task to another. Many such games even seem to offer a silent tutorial in statistical inference-that is, sensing the odds that you can beat the enemies given your resources and their numbers.
And more generally, various games have been found to improve visual acuity and spatial perception, attention switching, decision making, and the ability to track objects (though many of those studies do not let us know if people drawn to the games are already a bit better at such mental skills, or whether the games improved them).
Games that offer increasingly harder cognitive challenges more accurate and challenging judgments and reactions at higher speeds, fully focused attention, increasing spans of working memory-drive positive brain changes.
"When you constantly need to scan the screen to detect little differences (because they may signal an enemy) and then orient at tention to that area, you become better at those attentional skills," says Douglas Gentile, a cognitive scientist at the Media Research Lab at Iowa State University.But, he adds, these skills do not necessarily transfer well to life outside the video screen. Though they might have great value for specific jobs, such as air traffic controllers, they are no help when it comes to ignoring the fidgety kid sitting next to you so you can fo cus on your reading. Fast-paced games, some experts argue, might acclimate some children to a stimulation rate quite unlike that in the classroom, a formula for even more than usual school boredom.
Although video games may strengthen attention skills like rapidly.,filtering out visual distractions, they do little to amp up a more crucial skill for learning, sustaining focus on a gradually evolving body of information-such as paying attention in class and under standing what you're reading, and how it ties in to what you learned last week or year.
Take, for instance, those hyperactive auto races and rapid-fire battles. The data on such action games shows enhancements in visual attention, speed of processing information, object tracking, and switching from one mental task to another. Many such games even seem to offer a silent tutorial in statistical inference-that is, sensing the odds that you can beat the enemies given your resources and their numbers.
And more generally, various games have been found to improve visual acuity and spatial perception, attention switching, decision making, and the ability to track objects (though many of those studies do not let us know if people drawn to the games are already a bit better at such mental skills, or whether the games improved them).
Games that offer increasingly harder cognitive challenges more accurate and challenging judgments and reactions at higher speeds, fully focused attention, increasing spans of working memory-drive positive brain changes.
"When you constantly need to scan the screen to detect little differences (because they may signal an enemy) and then orient at tention to that area, you become better at those attentional skills," says Douglas Gentile, a cognitive scientist at the Media Research Lab at Iowa State University.But, he adds, these skills do not necessarily transfer well to life outside the video screen. Though they might have great value for specific jobs, such as air traffic controllers, they are no help when it comes to ignoring the fidgety kid sitting next to you so you can fo cus on your reading. Fast-paced games, some experts argue, might acclimate some children to a stimulation rate quite unlike that in the classroom, a formula for even more than usual school boredom.
Although video games may strengthen attention skills like rapidly.,filtering out visual distractions, they do little to amp up a more crucial skill for learning, sustaining focus on a gradually evolving body of information-such as paying attention in class and under standing what you're reading, and how it ties in to what you learned last week or year.
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Take, for instance, those hyperactive auto races and rapid-fire battles. The data on such action games shows enhancements in visual attention, speed of processing information, object tracking, and switching from one mental task to another. Many such games even seem to offer a silent tutorial in statistical inference-that is, sensing the odds that you can beat the enemies given your resources and their numbers.
And more generally, various games have been found to improve visual acuity and spatial perception, attention switching, decision making, and the ability to track objects (though many of those studies do not let us know if people drawn to the games are already a bit better at such mental skills, or whether the games improved them).
Games that offer increasingly harder cognitive challenges more accurate and challenging judgments and reactions at higher speeds, fully focused attention, increasing spans of working memory-drive positive brain changes.
"When you constantly need to scan the screen to detect little differences (because they may signal an enemy) and then orient at tention to that area, you become better at those attentional skills," says Douglas Gentile, a cognitive scientist at the Media Research Lab at Iowa State University.But, he adds, these skills do not necessarily transfer well to life outside the video screen. Though they might have great value for specific jobs, such as air traffic controllers, they are no help when it comes to ignoring the fidgety kid sitting next to you so you can fo cus on your reading. Fast-paced games, some experts argue, might acclimate some children to a stimulation rate quite unlike that in the classroom, a formula for even more than usual school boredom.
Although video games may strengthen attention skills like rapidly.,filtering out visual distractions, they do little to amp up a more crucial skill for learning, sustaining focus on a gradually evolving body of information-such as paying attention in class and under standing what you're reading, and how it ties in to what you learned last week or year.
การแปล กรุณารอสักครู่..
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