3.1.1 Real-Time Rendering
Its important for a rigger to understand the nature of real-time rendering to empower himself to innovating new solutions to existing
problems. First it is important to understand that real-time rendering often means different things to different people. Often for
academia, if a dynamic cloth system is evaluating and running in
real-time on a PC, its considered real-time rendering. For games,
real-time rendering absolutely requires that all systems are running
and rendering in real-time, typically at 30Hz, often at 60Hz on the
targeted hardware platform. This real-time requirement is the main
challenge of games from a technical perspective, and it imposes
limitations and requirements upon digital character rigging.
3.1.1 Real-Time RenderingIts important for a rigger to understand the nature of real-time rendering to empower himself to innovating new solutions to existingproblems. First it is important to understand that real-time rendering often means different things to different people. Often foracademia, if a dynamic cloth system is evaluating and running inreal-time on a PC, its considered real-time rendering. For games,real-time rendering absolutely requires that all systems are runningand rendering in real-time, typically at 30Hz, often at 60Hz on thetargeted hardware platform. This real-time requirement is the mainchallenge of games from a technical perspective, and it imposeslimitations and requirements upon digital character rigging.
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