Microscopic pedestrian simulation models can be used to investigate pedestrian movement
at the urban block and building model scale. In order to develop, calibrate and validate
such microscopic models, highly accurate and detailed data on pedestrian movement
and interaction behavior (e.g. collision avoidance) is required. We present a data collection
approach for studying pedestrian behavior which uses the increasingly popular low-cost
sensor Microsoft Kinect. The Kinect captures both standard camera data and a threedimensional
depth map. Our human detection and tracking algorithm is based on agglomerative
clustering of privacy-preserving Kinect depth data captured from an elevated view
– in contrast to the lateral view used for gesture recognition in Kinect gaming applications.
Our approach transforms local Kinect 3D data to a common world coordinate system in
order to obtain human trajectories from multiple Kinects, which allows for a scalable
and flexible capturing area. At a testbed with real-world pedestrian traffic we demonstrate
that our approach can provide accurate trajectories from three Kinects with a Pedestrian
Detection Rate of up to 94% and a Multiple Object Tracking Precision of 4 cm. Using a comprehensive
dataset of 2674 captured human trajectories we calibrate three variations of
the Social Force model. Data for model calibration and validation was recorded without
any script and without actors behaving according to scripted situations. Various conditions
have been covered in the dataset, such as walking at different densities, walking-stoppingwalking,
abrupt changes of direction and random movement. The results of our model validations
indicate their particular ability to reproduce the observed pedestrian behavior in
microscopic simulations.
Microscopic pedestrian simulation models can be used to investigate pedestrian movementat the urban block and building model scale. In order to develop, calibrate and validatesuch microscopic models, highly accurate and detailed data on pedestrian movementand interaction behavior (e.g. collision avoidance) is required. We present a data collectionapproach for studying pedestrian behavior which uses the increasingly popular low-costsensor Microsoft Kinect. The Kinect captures both standard camera data and a threedimensionaldepth map. Our human detection and tracking algorithm is based on agglomerativeclustering of privacy-preserving Kinect depth data captured from an elevated view– in contrast to the lateral view used for gesture recognition in Kinect gaming applications.Our approach transforms local Kinect 3D data to a common world coordinate system inorder to obtain human trajectories from multiple Kinects, which allows for a scalableand flexible capturing area. At a testbed with real-world pedestrian traffic we demonstratethat our approach can provide accurate trajectories from three Kinects with a PedestrianDetection Rate of up to 94% and a Multiple Object Tracking Precision of 4 cm. Using a comprehensivedataset of 2674 captured human trajectories we calibrate three variations ofthe Social Force model. Data for model calibration and validation was recorded withoutany script and without actors behaving according to scripted situations. Various conditionshave been covered in the dataset, such as walking at different densities, walking-stoppingwalking,abrupt changes of direction and random movement. The results of our model validationsindicate their particular ability to reproduce the observed pedestrian behavior inmicroscopic simulations.
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