As a result, most animators find it difficult to make the
shift from traditional animation towards computer assisted
animation.
Because computer animation is not only about drawing,
we present a multi–level sketching tool that is designed to
assist an animator throughout various stages of the animation
process. That way it is our aim to provide the animator
with an intuitive tool that can be used as if using the “pencil–and–paper” approach. We focus on its use as a tool for (i)
creating, editing and transforming strokes which make up
the drawn objects, (ii) rapidly creating approximate 3D models
which depict the volume of the objects to be drawn, and
(iii) performing high–level operations such as free–form deformations.