combining the game and the lung expansion therapy, aiming
at improving the efficiency of this kind of treatment, and
adding statistic modules to evaluate the data captured during
the therapy.
This paper is organized as follows: section II describes
materials and methods applied for developing this research;
section III presents its description and implementation;
section IV illustrates the obtained results by using the
software, and points out future works.
II. MATERIALS AND METHODS
A. The Proposed Model
To support the therapeutic treatment of lung expansion in
children, young people, adults, and elderly people, it was
combined the game therapy with the incentive spirometry. By
this way, it was developed a game named ExpGame, which is
composed by a system of data capture and transmission,
connected to a software.
To accomplish that goal, we designed and implemented a
two parts system named ExpGame. The system is composed
by a serious game, that works as a user interface between the
patient and the spirometer, and a device to capture and
transmit the data from spirometer.
The game was thought to show a score to motivate the
player as well as useful data for the physiotherapist to
analyze. These results could then lead to a reward for the
patient and also be stored in a database or cloud storage.
The next step corresponds to launch a preliminary version
for testing and, based on the feedback, make the necessary
upgrades and roll out a new version. This cycle repeats until
we get to a system that fully meets all the criteria needed.
That proposed model is presented in the diagram block
showed in Fig. 1, where is possible seeing all the developed
steps.
Figure 1. Block diagram of the proposed system.