Our reference algorithm animation model is somewhat similar to the animation framework given in [1], except with one major difference. Our model is created on top of Unity 3D, whereas the animation framework in the referenced work is primarily written from scratch. Since Unity 3D is designed for game and graphical software development, our model of algorithm animation development may be accomplished more productively. More importantly, the use of Unity 3D packages and the Unity Asset Store can result even more re-usable code and programming efficiency.