A questionnaire of demographic data and personality profiling had to be filled in prior to the virtual world activity (here we also measured the expertise with virtual worlds, the covariate we used in the analyses). A second questionnaire, including subjective reports and ratings, was administered right after logging out of the virtual world. After completing the second questionnaire, the participants were given a third questionnaire to test the recall (i.e., how much of the information the participants could remember). In addition, we developed a tracking module for the OpenSim platform that logs all (text) chat, avatar navigation data, and information about object interaction. The combination of such diverse objective and subjective data allows for in-depth analyses of team interaction processes and outcomes.