These kinds of serious games are different from commercial games that are played on
the play station or X-box consoles because of their difference in the plot, activities and
reward from game play. Learning programmers have to ensure that from this learning experience comes entertainment too because it still has to captivate and hold the attention of the gamer. The following are some examples of health
related commercial games: RPG’s show poison, disease, potions, healers; Ultimo IV allows the player to give blood to show sacrifice; Grand Theft Auto has an ambulance; various American war games have medic characters that have specific roles and also have a representation of endurance. An innovative application of serious games in health care is their use in pain management [3]. The degree of attention needed to play a game can distract a patient from the sensation of pain. Distraction that is produced from gaming has been shown to affect the level of pain felt by kids who have some kind of injury or ailment like cancer or sickle cell. All those studies reported that distracted patients had less nausea and lower systolic blood pressure than controls (who were simply asked to rest) after treatment and needed fewer analgesics [4]. For example, people suffering from chronic pain could be playing games designed to ease their pain while their therapist monitors progress online. The therapist could then interrupt the game any time to adjust the settings. These types of strategies have been reported and analyzed among paediatric patients. This strategy could also be used directly to distract patients from further complicating ailments by avoiding