Questions
1. Why did established companies like Nintendo and Sony fail
to gain an early position in the growing mobile gaming
market?
2. How are mobile games different from traditional video games?
What advantages do mobile game apps have over traditional
game makers?
3. Gaming is the most popular mobile app category in the U.S.
Social Media apps are the third-largest category. What do you
think this says about the role of mobile devices in the lives of
U.S. consumers?
4. Since most gaming apps are free, how do developers make
money in this category?