Base damage is distributed evenly between Impact b Impact, Puncture b Puncture, and Slash b Slash.
Base damage is affected by Power Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive.
Exalted Blade is also affected by equipped melee mods including:
Base damage (e.g., Steel Charge), elemental damage, physical damage, faction damage, channeling {e.g., Life Strike), critical damage, critical chance, status chance, attack speed (e.g., Berserker), and range mods.
Exalted Blade's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1.1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will have 250 × 2.9 × 1.3 = 942.5 base damage.
Range mods do not affect the travel distance of energy waves or the radius of slam attacks.
Exalted Blade is not affected by the equipped melee weapon's stats, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).