Finally, we conclude with some comments and ideas for
future research. It would be very interesting to investigate what a
professional such as a recreation instructor could bring to settings
such as dementia care units. The introduction of new resources
such as exergames could support both the organizations and the
older men and women who have to cope with different stages of
dementia. Although there is no cure for dementia, the greater part
of a patient’s day could still become more meaningful if more
resources and different competences, or competences other than
those already common within the caring professions were included
in such settings. The next step following from our research
would be to co-design new games or activities that make use of
the tracking technologies included in exergame systems such as
Nintendo or Kinect, while working in partnership with individuals
suffering from dementia. The implementation of exergames in
dementia care units is not to be seen as a quick fix. However,
such implementations can be used as catalysts to reveal issues that
need to be further addressed. The value of these game systems is
enhanced by the eye-opening impact of the PD approach.