Ok, I have completed a working safezone script for Napf. There are a few pros and cons however with implementing this, so I will leave this here for about a week then act accordingly.
Pros
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It will enable me to employ another script that automatically takes care of vehicles left in Trader Zones by either deletion or teleport them to a specific area and unlock them for everyone to use as they see fit. This will keep vehicle trader spawn areas clear.
Roaming AI will NOT spawn within 200m of a trader safezone. At the moment (with no trader safezones active) AI are spawning either in or very close to trader areas. Naturally, the more players in the area the more AI that will spawn in.
Players that join the server purely for causing mayhem and chaos will not be able to kill or injure players in safezones.
Zombies will no longer spawn/enter trader areas.
Cons
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AI will still spawn about 300-400m away and even though they can't damage/kill you, they will still be shooting at you. When they start shooting, you will have to run outside the safezone to kill them (because you can't fire in the safezone either) which means you will be out in the open as well. Now, vehicles are NOT given god mode inside the safezone. So if you parked inside the safezone, your vehicle can be damaged from AI gun fire. If you parked 200m away from the trader, depending on the trader, you will be 50-100m outside the safezone and vulnerable to shots before you get to your vehicle and be able to leave.
If you are one of these people that use Lenzberg as a parking lot (or any other trader area) you will have to make sure that your vehicle is OUTSIDE the safezone or it will be deleted (once this other script is active). No questions asked. Gone. Everything in it, gone. (Or just teleported, haven't decided yet ... :) )
So what say you, good people of Napf. Yay or nay?