Learning in Second Life is a fairly new trend and is uncharted territory for many students and instructors. Both groups need to re-examine how to learn and teach. In order to do so, they need to immerse themselves in the environment by becoming a resident, attending classes, playing, observing, and making mistakes. Social learning theory applies to Second Life (and MUVEs in general), although a bit of a paradigm shift must occur away from the technology and tools used in traditional distance education and face to face learning. In understanding why a paradigm shift must occur, one has only to observe the differences in interaction of people and objects in-world and real life. The objects, tools, and software used are very different for in-world teaching than in real life. In order to improve Second Life’s effectiveness as an educational platform, designers, students, and instructors must open their minds to new things. For example, avatars are not real people, flying and teleporting are not the norm in real life, nor is an avatar that might attend class as a furry (animal).Second Life is a different world.