The game setting or scope of the game includes two companies, namely, exporter and importer. Players do not
have to take any role in the game, but they have to find accurate e-mails of exporter and accurate e-mails of importer
from a stack of emails with no number and sign assigned to put them on the appropriate place on the diagram. The
e-mails provided by yavuz(2012)(see Appendix A) used for this game were gethered from areal company,s business transactions.The company named as Tatcelik was a steel company exportiong its to overseas. Alihough the company,s trade object was steel, for the purpose of this game the researcher changed the
name of the product from steel to hazelnut because of consent of the other parties. The aim of the game is to find
precise e-mails and to put it on the right section of the international trade puzzle diagram. This is the primary task of
the players. The dimension of the international trade game diagram (shown in figure 1) was 120 cm in length and
100 cm in weight. The dimensions of e-mail cards, which show process of the every point of the international trade,
should be 12 cm in length and 10 cm in weight for the diagram of the game. We designed a game for a specific case;
our aim is to teach international trade process in basic way with just simple mailing process. (Douma, van
Hillegersberg, & Schuur , 2012)