If you’d told me on New Year’s Eve 2014 that my two favourite games of the next year would be a Witcher and Metal Gear title, I’d have laughed, then frowned, then walked off to talk to someone who wasn’t clearly crazy.
I mean, the Witcher games were a mess! Clunky controls, confusing UI, an impenetrable lore, a linear world...I’d tried playing the first two games and gave up both times. Plus, Geralt looked stupid with his stupid clothes and stupid hair.
And don’t get me started on Metal Gear. There are those who believe Hideo Kojima is one of the great video game auteurs. I am not one of them. Every Metal Gear game I’d tried to play crushed me under so much bullshit and ridiculous backstory that I could barely breathe. And that’s before we get to the part where I just don’t enjoy stealth games very much...
Those, at least, were my views coming into 2015. Spelled out like this they might appear petty, maybe even pointlessly hostile, but in this line of work you play a lot of games, and over time I’ve developed a pretty good sense of what I like and don’t like in my video games.
So I couldn’t have been less excited for either The Witcher 3 or Metal Gear Solid V. Turns out I was an idiot. Or, those game’s target market. Maybe both.
Where The Witcher 2 had been a linear slog, The Witcher 3 rolled back the walls and took place in the most beautiful open world video games have ever seen. Months later, and with almost all the game’s quests complete, I’m still playing TW3, just...exploring. I’ve never done that with an open world game before, not even Skyrim.
The Witcher 2 had done a terrible job explaining its combat and magic, to the point where the developers had to go back and patch in a new tutorial. The Witcher 3’s combat, while not perfect, is far more elegant, partly because of the open world, partly because it’s just a big improvement.
I’d gotten completely lost during the opening sections of The Witcher 2, with no idea who anyone was or what the hell was going on. The Witcher 3, being the third game in a long, story-driven series should have compounded my misery, but instead it serves as a masterclass in how to complete a series’ narrative while also introducing characters and themes to newcomers. I never once felt left out or confused; through careful use of tone, dialogue and even body language, I could quickly pick up who was who, and what their relationship was.
If you’d told me on New Year’s Eve 2014 that my two favourite games of the next year would be a Witcher and Metal Gear title, I’d have laughed, then frowned, then walked off to talk to someone who wasn’t clearly crazy.I mean, the Witcher games were a mess! Clunky controls, confusing UI, an impenetrable lore, a linear world...I’d tried playing the first two games and gave up both times. Plus, Geralt looked stupid with his stupid clothes and stupid hair.And don’t get me started on Metal Gear. There are those who believe Hideo Kojima is one of the great video game auteurs. I am not one of them. Every Metal Gear game I’d tried to play crushed me under so much bullshit and ridiculous backstory that I could barely breathe. And that’s before we get to the part where I just don’t enjoy stealth games very much...Those, at least, were my views coming into 2015. Spelled out like this they might appear petty, maybe even pointlessly hostile, but in this line of work you play a lot of games, and over time I’ve developed a pretty good sense of what I like and don’t like in my video games.So I couldn’t have been less excited for either The Witcher 3 or Metal Gear Solid V. Turns out I was an idiot. Or, those game’s target market. Maybe both.Where The Witcher 2 had been a linear slog, The Witcher 3 rolled back the walls and took place in the most beautiful open world video games have ever seen. Months later, and with almost all the game’s quests complete, I’m still playing TW3, just...exploring. I’ve never done that with an open world game before, not even Skyrim.The Witcher 2 had done a terrible job explaining its combat and magic, to the point where the developers had to go back and patch in a new tutorial. The Witcher 3’s combat, while not perfect, is far more elegant, partly because of the open world, partly because it’s just a big improvement.I’d gotten completely lost during the opening sections of The Witcher 2, with no idea who anyone was or what the hell was going on. The Witcher 3, being the third game in a long, story-driven series should have compounded my misery, but instead it serves as a masterclass in how to complete a series’ narrative while also introducing characters and themes to newcomers. I never once felt left out or confused; through careful use of tone, dialogue and even body language, I could quickly pick up who was who, and what their relationship was.
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