minimally equipped new PCs could run simple games. Moreover, today's high-end PCs were tomorrow's low-end models: $999 computers in 1999 would probably be able to run games that required a high-end model in 1989. Finally, higher home pene-tration of PCs could lead to greater consumer demand for video games; consumers new to PC gaming might trade up to more powerful hardware in order to experience richer game play.