In this book, I present a critical evaluation of current approaches related to the
use of digital games in education. I identify two competing paradigms: that of
games-to-teach and games-to-learn. Arguing in favor of the latter, I advance the
case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for twenty-
first-century learning. Drawing upon my research, three concrete exemplars
of game-based learning curricula are described and discussed. The challenge of
advancing game-based learning in education is then addressed in the context of
school reform. Finally, future prospects of and educational opportunities for game-
based learning are articulated.