Mobile devices have screens that are much smaller than those on PCs.
This is one of the main reasons why mobile games cannot be played for large time periods.
The game must be designed in a way to fit in the device’s screen.
However, this affects the quality and type of games that can be implemented on mobile phones since it should be
made aware of the various resolutions and color ranges available on the different phone models.
It is even harder when developing for 3D games since it is more complex to export 3D game objects to different screen sizes than a 2D object [9].