In the era of 3G mobile network (WCDMA,
CDMA2000, and TD-SCDMA) or 3.5G mobile
(HSUPA, HSDPA, and HSPA+) network [4] due to the limited (low) data rate of network
transmission and the large system delay (latency),
the mobile augmented reality application can
only be run in the mobile device following the
download of the application from the backend
server (e.g. Apple’s App Store).