Results and Discussion In this section, we describe and analyze the results. 1) Single vs Multi-player Game: Figure 3 shows a comparison of the different test cases from the viewpoint single-player and multi-player game, measured on the Nexus phone. The first two bars show that the energy consumption of the native Teeworlds native Android app consumes circa 9.1 percent
more energy in the multi-player mode when compared to the single-player mode. The reason why the single-player mode consumes less energy is that the network interface is inactive, and thus consumes less energy in sleep mode. The third and four bar are measured again the same game, but using the remote GamingAnywhere set-up. As expected, the difference between the single-player and the multi-player case is neglible because the network interface of the phone is active all the time. The remaining last four bars are similar to the four first ones, but illustrate the other game (OpenArena). From these measurements, it can also be seen that the native Android app for OpenArena consumes more energy in general than the native app of Teeworlds due to heavier 3D rendering.