Grand Theft Auto IV is a 2008 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 April 2008 for the PlayStation 3 and Xbox 360 consoles, and on 2 December 2008 on Microsoft Windows. It is the eleventh title in the Grand Theft Auto series, and the first main entry since Grand Theft Auto: San Andreas in 2004. As the first title in the series to be released for the seventh generation of video game consoles, Grand Theft Auto IV was highly anticipated preceding its release.[2]
Grand Theft Auto IV is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional state of Liberty City, which is heavily based on New York City.[note 1] The single-player story follows Niko Bellic, a veteran of an unnamed war in Eastern Europe who comes to the United States in search of someone important, but quickly becomes entangled in a world of gangs, crime, and corruption. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[note 2] Two expansion packs were later released as downloadable content for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began shortly following the release of Grand Theft Auto: San Andreas. Upon its release, the game was acclaimed by many reviewers who praised its story missions, setting, and updates from previous games in the series. A commercial success, Grand Theft Auto IV broke industry sales records by earning US $500 million in the first week of its release.[4]
Its successor, Grand Theft Auto V, was released on 17 September 2013, and has also received universal critical acclaim.[5]
Contents [hide]
1 Gameplay
1.1 Combat and police response
1.2 Vehicles
1.3 Communication
1.4 Multiplayer
2 Synopsis
2.1 Setting
2.2 Plot
3 Soundtrack
4 Development
4.1 Episodic content
4.2 Community features
5 Reception
5.1 Critical reception
5.2 Commercial success
5.3 Awards
5.4 Controversies
6 Notes
7 References
8 External links
Gameplay[edit]
Quite like its predecessors, Grand Theft Auto IV allows the player to intervene on a large open world environment. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Some side missions include locating and destroying criminals in the police car database, or participating in street races. The player can also swim, a feature that was introduced in San Andreas, but missing from prior titles.
It is possible to have several active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.
Combat and police response[edit]
Combat in Grand Theft Auto IV has been reworked to include a cover system.
Gunfights in Grand Theft Auto IV are conducted using a third-person system.[6] The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[7] Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, including dodging and blocking, disarming an opponent and counter-attacking.
If Niko is injured he can recover health using various techniques, including eating, using medical kits or calling for paramedics. Body armour can absorb gunshots and explosive damage but is gradually used up in the process.[8] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous Grand Theft Auto games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous Grand Theft Auto titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In Grand Theft Auto IV, the LCPD (Liberty City Police Department) are assisted by other authoritative forces like the FIB, the game's rendition of the FBI and N.O.O.S.E, the city's S.W.A.T team and the game's rendition of the Department of Homeland Security.
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. This is different from the previous methods of evading authorities such as changing clothes and collecting bribes. Wanted levels can also be lost either by changing the colour of the current vehicle, or entering a safehouse and going to sleep. While on foot, the player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star (the traditional bold letters that note "Busted" for arrest are absent), although the police will immediately open fire. However, this move is only possible with a one star wanted level, as the police will focus more on killing the player at higher wanted levels, rather than arresting him, and like previous games, the player is immediately arrested when pulled out of a vehicle.[7][9]
Vehicles[edit]
Common to the rest of the series, vehicles are the predominant means of travel in Grand Theft Auto IV, with cars, trucks, motorcycles, boats and city buses available for use. Every vehicle in the game uses the in-game minimap as a GPS device. Waypoints can be placed on the map, plotting the shortest legal route between the player and the destination on the map. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However, if the player decides to skip the journey, it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades.[10] The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. Though they are introduced in The Ballad of Gay Tony,[11] parachutes are absent from Grand Theft Auto IV. Liberty City also has an extensive, multiple-line subway system available for use. This allows the player to travel quickly between stations across the city.
Communication[edit]
Whereas previous games in the series frequently used public telephones to relay missions to the player, in Grand Theft Auto IV a mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.[12] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. The player can also enter cheat codes that may be entered by dialling certain numbers on the mobile phone.[13]
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates with potential girlfriends.[13] Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.[14] In a police vehicle, Niko can use an in-car computer to ac
Grand Theft Auto IV is a 2008 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 April 2008 for the PlayStation 3 and Xbox 360 consoles, and on 2 December 2008 on Microsoft Windows. It is the eleventh title in the Grand Theft Auto series, and the first main entry since Grand Theft Auto: San Andreas in 2004. As the first title in the series to be released for the seventh generation of video game consoles, Grand Theft Auto IV was highly anticipated preceding its release.[2]
Grand Theft Auto IV is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional state of Liberty City, which is heavily based on New York City.[note 1] The single-player story follows Niko Bellic, a veteran of an unnamed war in Eastern Europe who comes to the United States in search of someone important, but quickly becomes entangled in a world of gangs, crime, and corruption. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[note 2] Two expansion packs were later released as downloadable content for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began shortly following the release of Grand Theft Auto: San Andreas. Upon its release, the game was acclaimed by many reviewers who praised its story missions, setting, and updates from previous games in the series. A commercial success, Grand Theft Auto IV broke industry sales records by earning US $500 million in the first week of its release.[4]
Its successor, Grand Theft Auto V, was released on 17 September 2013, and has also received universal critical acclaim.[5]
Contents [hide]
1 Gameplay
1.1 Combat and police response
1.2 Vehicles
1.3 Communication
1.4 Multiplayer
2 Synopsis
2.1 Setting
2.2 Plot
3 Soundtrack
4 Development
4.1 Episodic content
4.2 Community features
5 Reception
5.1 Critical reception
5.2 Commercial success
5.3 Awards
5.4 Controversies
6 Notes
7 References
8 External links
Gameplay[edit]
Quite like its predecessors, Grand Theft Auto IV allows the player to intervene on a large open world environment. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Some side missions include locating and destroying criminals in the police car database, or participating in street races. The player can also swim, a feature that was introduced in San Andreas, but missing from prior titles.
It is possible to have several active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.
Combat and police response[edit]
Combat in Grand Theft Auto IV has been reworked to include a cover system.
Gunfights in Grand Theft Auto IV are conducted using a third-person system.[6] The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[7] Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, including dodging and blocking, disarming an opponent and counter-attacking.
If Niko is injured he can recover health using various techniques, including eating, using medical kits or calling for paramedics. Body armour can absorb gunshots and explosive damage but is gradually used up in the process.[8] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous Grand Theft Auto games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous Grand Theft Auto titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In Grand Theft Auto IV, the LCPD (Liberty City Police Department) are assisted by other authoritative forces like the FIB, the game's rendition of the FBI and N.O.O.S.E, the city's S.W.A.T team and the game's rendition of the Department of Homeland Security.
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. This is different from the previous methods of evading authorities such as changing clothes and collecting bribes. Wanted levels can also be lost either by changing the colour of the current vehicle, or entering a safehouse and going to sleep. While on foot, the player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star (the traditional bold letters that note "Busted" for arrest are absent), although the police will immediately open fire. However, this move is only possible with a one star wanted level, as the police will focus more on killing the player at higher wanted levels, rather than arresting him, and like previous games, the player is immediately arrested when pulled out of a vehicle.[7][9]
Vehicles[edit]
Common to the rest of the series, vehicles are the predominant means of travel in Grand Theft Auto IV, with cars, trucks, motorcycles, boats and city buses available for use. Every vehicle in the game uses the in-game minimap as a GPS device. Waypoints can be placed on the map, plotting the shortest legal route between the player and the destination on the map. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However, if the player decides to skip the journey, it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades.[10] The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. Though they are introduced in The Ballad of Gay Tony,[11] parachutes are absent from Grand Theft Auto IV. Liberty City also has an extensive, multiple-line subway system available for use. This allows the player to travel quickly between stations across the city.
Communication[edit]
Whereas previous games in the series frequently used public telephones to relay missions to the player, in Grand Theft Auto IV a mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.[12] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. The player can also enter cheat codes that may be entered by dialling certain numbers on the mobile phone.[13]
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates with potential girlfriends.[13] Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.[14] In a police vehicle, Niko can use an in-car computer to ac
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