With the Connect Four article I wrote a piece of software that played a game using random moves and its historical memory in order to play a game. It is true that there is code in the program that verifies the move but the moves are decided by either the memory or on a random basis, which means that to a large extent the moves are made not due to a logical process but by the program's memory of how it has been played before. This program is an expansion on the ideas tried in the Connect Four code and represents a sort of half a step back, half a step forward approach in that although the code never makes a completely random move, it is perfectly capable of playing a game of draughts without referring to the data that it has collected. The historical data collected by the program serves as more of an influence on the way the game is played rather than being the sum and substance that it is in the Connect Four game.