I. Theme
A. Often universal in quality (That means all people are capable of relating to it, such as unfair treatment by a sibling.)
B. Generally obvious and straightforward
C. Usually deals with conflict or contrast, for example
good vs. evil
rich vs. poor
young vs. old
beauty vs. ugliness
weak vs. strong
innocence vs. wise.
II. Plot (the storyline or events)
A. Quick, concise introduction
B. Logical, fast-paced development of events
C. Logical, abrupt ending after the climax or resolution of the problem
D. Satisfying, definite conclusion (universal happy ending)
III. Characters
A. Stereotyped, one-dimensional
B. Can be animals or humans
C. Represent types; they are not developed as flesh-and-blood people.
IV. Setting: "anytime, anyplace" stories
V. Style (word usage and structure of story)
A. Limited description and detail
B. Frequent use of rhyme and repetition
C. Events occur in patterns of 3, 7, 12, and 40 (This pattern also appears in Biblical stories and in Shakespeare.). The number 4
occurs in Asian Literature.
D. Reflects culture in which the story is found.
VI. Other characteristics
A. Main character (protagonist) is given a nearly impossible task to complete.
B. Evil character must be overcome by the hero/heroine.
C. No magic ever ultimately succeeds for the mean or cowardly or cruel individual.
D. Dark spells can only be broken by love or self-sacrifice.
E. Grace and strength are bestowed upon those who strive and keep an honest, kindly heart.
I. Theme A. Often universal in quality (That means all people are capable of relating to it, such as unfair treatment by a sibling.) B. Generally obvious and straightforward C. Usually deals with conflict or contrast, for example good vs. evil rich vs. poor young vs. old beauty vs. ugliness weak vs. strong innocence vs. wise. II. Plot (the storyline or events) A. Quick, concise introduction B. Logical, fast-paced development of events C. Logical, abrupt ending after the climax or resolution of the problem D. Satisfying, definite conclusion (universal happy ending) III. Characters A. Stereotyped, one-dimensional B. Can be animals or humans C. Represent types; they are not developed as flesh-and-blood people. IV. Setting: "anytime, anyplace" stories V. Style (word usage and structure of story) A. Limited description and detail B. Frequent use of rhyme and repetition C. Events occur in patterns of 3, 7, 12, and 40 (This pattern also appears in Biblical stories and in Shakespeare.). The number 4 occurs in Asian Literature. D. Reflects culture in which the story is found. VI. Other characteristics A. Main character (protagonist) is given a nearly impossible task to complete. B. Evil character must be overcome by the hero/heroine. C. No magic ever ultimately succeeds for the mean or cowardly or cruel individual. D. Dark spells can only be broken by love or self-sacrifice. E. Grace and strength are bestowed upon those who strive and keep an honest, kindly heart.
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