•For the Windows 8 (JS and Native) module an *.appx file will be created, along with its manifest and a number of other files that are needed for your game to work as a native Windows 8 app. These will all be stored in a folder in the location (and with the name) of your choice.
•For the Windows Phone device target module, an *.xap file is generated which can then be used by all compatible devices or uploaded to the MS Store.
•For the Tizen target module, a *.wgt file is generated which can then be used by all compatible devices or uploaded to the Tizen app stores.
•If you have bought GameMaker: Studio through Steam then you can also compile to the Steam Workshop. For more information see here.
Please note: GameMaker: Studio uses a C++ runner to create all final games and apps. The previous GameMaker versions used Delphi, so this means that any game imported from previous versions may not work without certain changes.
For further information on how to compile a final game for your target platform, and for details on how to upload these to the various app stores available, please see the YoYo Knowledge Base.
Distribution
Once you have created a stand-alone application or package for your game you can then give the file to other people or place it on your website to download. You can also upload these files to the different hosting services for individual distribution or to online stores (like Google Play, iTunes or the MS Store) for general distribution and retail.
Further information on these formats and file creation can be found on the YoYo Knowledge Base.
You are free to distribute the games you create with GameMaker: Studio in any way you like, and this means that you can even sell them! Of course, this assumes that the sprites, images, and sounds you used to make it can be distributed or sold as well and that you have the legal rights to all assets. See the enclosed license agreement for more information on this (available on the Licences Tab).