4.1. Device agnostic multimedia contents
With the introduction and widespread acceptance of HTML5, designing interactive/multimedia-enabled learning objects is now possible in nearly all device native formats without utilizing run- times, such as Adobe Flash Players and Java Applets. With a responsive HTML5 design, modern m-learning applications can automatically adjust to the screen size and resolution of the device. Furthermore, modifying the placement of interacting components in the learning object is possible with such device agnostic design. Device agnostic multimedia contents ensure that every learner subscribed to the m-learning platform receives the same learning experience.