The pose-to-pose technique applies to keyframe computer animation with
timing and pose control of extremes and inbetweens. The difficulty in
controlling the inbetweens makes it incorrect to approach keyframe
computer animation exactly as one would pose-to-pose hand drawn
animation. In working with a complex model, creating a complete pose at
a time would make the inbetweens too unpredictable. The path of action
will in general be incorrect and objects will intersect one another. The result
is much time-consuming reworking of inbetweens.