Other games like archery were available, but included
too many steps for these gamers to master. Not everyone was
eager to play, although there was a group of five or six gamers
who actively played. About the same number of patients were
spectators. They started commenting on the game, as some of
the situations reminded them of things they had done in their
earlier days. In wakeboarding, gamers performed a great range
of movements, crossing the vertical midline and sometimes
reaching over shoulder level. As an example of how they seemed
immersed and engaged in the exergames activities, gamers often
made sounds to underline the wakeboard hitting the surface after
a jump or supported themselves by cheering.