Communication technology has been viewed as a solution to the problems created by the lack of physical presence inherent in distributed teams. However, text-based tools in particular are traditionally deemed to have limited capacity to transmit social cues (Daft & Lengel, 1984). Phone calls and call conferencing tools do not enable visual feedback, which is crucial when interpreting cues regarding one another's involvement (see review on gaze effects on involvement, e.g., Ellsworth & Ludwig, 2008). Three-dimensional virtual environments (VEs) could be viewed as a collaboration tool that resolves some of the challenges of physical distance, as they provide a unique sense of being together in a virtual space (e.g., Durlach & Slater, 2000). VEs can be defined as collaborative spaces that allow geographically separated individuals to interact with one another via avatars, which are easily transformed digital self-representations in a graphical 3D form (Yee & Bailenson, 2007). VEs have different communication possibilities, such as text and voice chat, one-to-one messaging and avatars' nonverbal communication (pointing, moving objects, etc.). Navigating in the environment is done via keyboard or mouse.