Since in T2 games were used as an integrated tool, it was documented that there was a positive alteration in the educational atmosphere, allowing change of roles and reenforcing communication between students and teachers. Educators characterized the sessions as informative, empowering and able to reveal potentials, as well as reinforce creativity, communication and motivation at students with mild and moderate intellectual disability. According to educators of the T2 groups, emotion, memory and logic were demonstrated during and after the game sessions. Fun was one of the main terms that correlated with high SDT scores and positive evaluation from the students, along with remaining in the flow during frame brakes and unexpected situations e.g. technical issues or interruptions.