When kinematic synthesis and analysis have been used to define a geometry and set of
motions for a particular design task, it is logical and convenient to then use a kinetostatic,
or inverse dynamics, solution to determine the forces and torques in the system. We
will take that approach in this chapter and concentrate on solving for the forces and
torques that result from, and are required to drive, our kinematic system in such a way as
to provide the designed accelerations. Numerical examples are presented throughout this
chapter. These examples are also provided as disk files for input to either program MATRIX
or FOURBAR. These programs are described in Appendix A. The reader is encouraged
to open the referenced files in these programs and investigate the examples in more
detail. The file names are noted in the discussion of each example.