Fifty-three years later, two boys are playing inside a military storage warehouse which is being emptied in preparation for its demolition. They discover the suspended animation chamber containing McCormick and are enticed by it. Believing it to be a miniature submarine, they proceed to play with its dials and controls and accidentally activate the restoration process. The chamber opens and McCormick reflexively grabs one boy's coat, causing them to flee in terror, leaving the coat clasped in McCormick's hand. Shortly after, McCormick awakens to the realization that it is now 1992. After appropriating shorts and a shirt from a clothesline, he first approaches the military about his experiences. When they dismiss him as crazed, McCormick becomes more determined to learn what happened to Finley, Helen, and the world that has seemingly evolved overnight around him.