• Extreme Programming Practices
Incremental planning: Requirements are recorded on Story Cards and the Stories to be included in a release are determined by the time available and their relative priority.
The developers break these stories into development "Tasks".
Small Releases: The minimal useful set of functionality that provides business value is developed first. Releases of the system are frequent and incrementally add functionality to the first release.
Simple Design: Enough design is carried out to meet the current requirements and no more.
Test first development: An automated unit test framework is used to write tests for a new piece of functionality before functionality itself is implemented.
Refactoring: All developers are expected to re-factor the code continuously as soon as possible code improvements are found. This keeps the code simple and maintainable.
Pair Programming: Developers work in pairs, checking each other’s work and providing support to do a good job.
Collective Ownership: The pairs of developers work on all areas of the system, so that no islands of expertise develop and all the developers own all the code. Anyone can change anything.
Continuous Integration: As soon as work on a task is complete, it is integrated into the whole system. After any such integration, all the unit tests in the system must pass.
Sustainable pace: Large amounts of over-time are not considered acceptable as the net effect is often to reduce code quality and medium term productivity.
On-site Customer: A representative of the end-user of the system (the Customer) should be available full time for the use of the XP team. In an extreme programming process, the customer is a member of the development team and is responsible for bringing system requirements to the team for implementation.