Step 1
First thing you should do is gather a lot of reference images. The best way of finding good reference is to use Google Images. From all of your reference choose one that shows the whole object you are modeling. Based on this picture you can think about how you will model and where you might get stuck. Below you can see how I dissected our model. Each color represents a separate object we will be creating. Different colors doesn’t mean it will be separate Modo objects. It’s separating a model into the main shapes.
You can also write things on the parts of the model to remember what things you should take into consideration. For example on a window I wrote a note to remember to create separate rubber elements. For the wheels I will create only one wheel and instantiate it. I also thought about UVing this model. For the wheels I would overlap the UVs of all the wheels to save texture space. On the hood I pointed out to remember about the slight curve and geometry to support it. On the grill I also pointed out to use more geometry to support the complexity of this part.
On a frame I decided to create a simple model of the suspension. This tutorial space constrain doesn’t allow me to create a more complex suspension. The techniques shown in this tutorial will allow you to create a detailed suspension if you so desire. All these things can seem straight forward, but they are really important. Always think before you start modeling. Thanks to the huge amount of references I gathered and the simplicity of this car I didn’t have to spend much time on planning. Each time you start a new model it’s always a good idea to spend some time on planning though. How you will go about it and how much time you choose to spend on it is your choice. I could also plan out the interior, but it has too many elements. I will show you how to create a few of them so you could fill the interior on your own.