An Aggro-Control deck focuses on keeping its minions alive with a never-ending barrage of cheap tempo-efficient removal spells. The typical opening turns play out as pass, 2-drop, 3-drop, removal with a 2-drop, removal with a 2-drop, removal with a 4-drop, and so on. We will force our opponents to have answers ready for our few early threats on the board in the form of removals or unremovable minions, or our minions will quickly spiral out of control with early and aggressive face damage. The key to success with this deck is knowing exactly how much reach is in the deck, in order to convert those removals into face damage at the appropriate time. We will run out of steam faster than any other archetype, so that game-ending burst of lethal is a welcomed sight to draw into. When properly (luckily) drafted, this deck type is near impossible to win against, making our opponents feel like nothing they could have played would have made an ounce of difference in the outcome.
Strong against: Attrition
Weak against: Classic Aggro