The goal of this work is to propose a 3D motion-specific animation framework which improves both kinematic accuracy and visual realisticness. A new software pipeline is presented to overcome the problem of skeleton incompatibility among the mocap data, commercial shape models and animation software. The proposed pipeline employs two popular animation software, Maya and MotionBuilder, into one flow. In the pipeline, the skeleton from the mocap data is employed as the reference one. Accordingly, the human shape model is re-defined by using the reference skeleton that is connected with the software skeleton via a skeleton mapping technique. We test our pipeline using several commercial human shape models and various mocap data sets from different sources. Our method achieves very promising results. Using the proposed pipeline, we can generate natural-looking animations that accurately reflect the underlying motion data. This work would lead to a useful research tool for researchers in the field of vision-based human motion analysis.