The local coordinate system allows you to transform the object relative to its own local coordinates, as opposed to
the fixed scene or World coordinates. You may also wish to use the object Center instead of the object’s creation Pivot.
6. Now, move the box in its local X direction.
7. Set the cube’s rotations back to 0 in the Inspector.
You may have noticed a small gray square in the middle of the Move gizmo. It allows two-axis movement and is
very useful in orthographic-iso views.