4.3. Augmenting multimedia contents through wearable technologies
The advent of wearable technologies, such as Google Glass and Smart Watches and Wear, also paves their way into the realm of m- learning and transforms the way multimedia contents are accessed and acquired. Wearable devices have the ability to turn mock- ups, models, and simulations into interactive and dynamic learning experiences in m-learning environments. The collaboration of m- learning platform and wearable devices can orchestrate an entire new paradigm of multimedia-enabled m-learning systems. One such orchestration would be to augment the m-learning contents by using an augmented reality device, such as Google Glass