As part of an introductory course in the Computer Graphics Department at Purdue University, the desire to produce problem-solvers, has lead the faculty to explore ways to use 2-D and 3-D models within the course as an avenue for building problem-solving skills. This effort was undertaken through the need to find inventive ways to solidify certain mathematical, geometric, and physics fundamentals in the minds of the students. An important outcome of this activity is to develop student ability to apply these fundamentals in order to analyze, explore, and solve spatial and motion oriented problems which can then be dis