After the initial design requirements were in place for the narrative-centered learning environment, design and development
commenced. Addressing the findings from the focus group studies, CRYSTAL ISLAND: UNCHARTED DISCOVERY was designed as
an action-adventure learning environment that integrates elements from adventure games (a rich storyline, a large cast of
characters, exploration, and situational problem solving) with elements from action games (time pressure, obtaining powerups,
and collecting objects). It features a science adventure set on an uncharted volcanic island where a group of stranded
explorers are trying to contact the outside world for rescue. The curriculum underlying CRYSTAL ISLAND’s adventure is derived
from the North Carolina Essential Standards for Science landforms curriculum with a focus on maps and models. In CRYSTAL
ISLAND, students play the role of the protagonist who undertakes a series of quests to develop the skills to locate and build a
communication device that is needed to send out an SOS distress signal. Using their selected avatar, students explore the
island from a third-person point of view. In the storyworld, players can manipulate virtual objects, converse with non-player
characters, and use resources such as a virtual tablet computer to complete the adventure. Students are asked to complete
multiple quests that develop skills in problem solving, map reading, and navigation during the course of their adventure.