In the era of 3G mobile network (WCDMA, CDMA2000, and TD-SCDMA) or 3.5G mobile (HSUPA, HSDPA, and HSPA+) network [4] due to the limited (low) data rate of network transmission and the large system delay (latency), the mobile augmented reality application can only be run in the mobile device following the download of the application from the backend server (e.g. Apple’s App Store).