Overview
The Bergman and Moore Instructional Design Model is a product based model, published in 1990, to help production managers direct large-scale multi-media projects. This model guides the user towards a “big picture” approach to project development through the meticulous organization of the project’s paper flow (deliverables). The stated goal of the model is to produce quality interactive multimedia products independent of the technology used to create them. Due to the model's specialization, it is important to mention that Bergman and Moore were forward thinkers in terms of evolving technology. This allowed the writers to focus on the process of developing multi-media content and not on the technology used to produce the product. The Bergman and Moore model emphasizes the importance of project organization in an effort to achieve maximum quality while avoiding unnecessary time loss and costs associated with the re-working of these complex projects.
There are a number of differences found in this model that make it dissimilar to other more well-known ID models. The first of such differences is that the Bergman and Moore model was developed out of the commercial industry, and not within an academic setting. By design, this model is not strictly used to develop instructional material, but can be found in the development of advertising and survey media, sales and demo technology, and other areas where information is disseminated through the use of multi-media technology. Another very important difference found in the Bergman and Moore model concerns an assumed front end analysis. The product-based nature of the model implies that an initial analysis of the objective has been performed resulting in the need of an interactive multi-media product. Where other models take a systematic approach which guides the user towards a variety of solutions to meet a specific objective, the Bergman and Moore model begins at the production phase of the media, thus assuming that validity steps have already been taken proving that a multi-media based solution is warranted.
As previously mentioned, the Bergman and Moore model is designed to aid multi-media project managers in organizing the document flow of the project. The model itself is divided into six key phases, each of which comprises of three like sub-phases. The six main phases of the models are analyze, design, develop produce, author and validate. Each of these six phases have the following three sub phases; input, deliverables and evaluate.
OverviewThe Bergman and Moore Instructional Design Model is a product based model, published in 1990, to help production managers direct large-scale multi-media projects. This model guides the user towards a “big picture” approach to project development through the meticulous organization of the project’s paper flow (deliverables). The stated goal of the model is to produce quality interactive multimedia products independent of the technology used to create them. Due to the model's specialization, it is important to mention that Bergman and Moore were forward thinkers in terms of evolving technology. This allowed the writers to focus on the process of developing multi-media content and not on the technology used to produce the product. The Bergman and Moore model emphasizes the importance of project organization in an effort to achieve maximum quality while avoiding unnecessary time loss and costs associated with the re-working of these complex projects.There are a number of differences found in this model that make it dissimilar to other more well-known ID models. The first of such differences is that the Bergman and Moore model was developed out of the commercial industry, and not within an academic setting. By design, this model is not strictly used to develop instructional material, but can be found in the development of advertising and survey media, sales and demo technology, and other areas where information is disseminated through the use of multi-media technology. Another very important difference found in the Bergman and Moore model concerns an assumed front end analysis. The product-based nature of the model implies that an initial analysis of the objective has been performed resulting in the need of an interactive multi-media product. Where other models take a systematic approach which guides the user towards a variety of solutions to meet a specific objective, the Bergman and Moore model begins at the production phase of the media, thus assuming that validity steps have already been taken proving that a multi-media based solution is warranted.As previously mentioned, the Bergman and Moore model is designed to aid multi-media project managers in organizing the document flow of the project. The model itself is divided into six key phases, each of which comprises of three like sub-phases. The six main phases of the models are analyze, design, develop produce, author and validate. Each of these six phases have the following three sub phases; input, deliverables and evaluate.
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Overview Overview
เบิร์กแมนมัวร์และการเรียนการสอนการออกแบบรุ่นเป็นผลิตภัณฑ์รูปแบบตามที่ตีพิมพ์ในปี The Bergman and Moore Instructional Design Model is a product based model, published in 1990, to help production managers direct large- -ขนาดหลายscale multi- -โครงการสื่อ media projects. This model guides the user towards a “big picture” approach to project development through the meticulous organization of the project’s paper flow (deliverables). The stated goal of the model is to produce quality interactive multimedia products independent of the technology used to create them. Due to the model's specialization, it is important to mention that Bergman and Moore were forward thinkers in terms of evolving technology. This allowed the writers to focus on the process of developing multi-media content and not on the technology used to produce the product. The Bergman and Moore model emphasizes the importance of project organization in an effort to achieve maximum quality while avoiding unnecessary time loss and costs associated with the re-working of these complex projects.
There are a number of differences found in this model that make it dissimilar to other more well-known ID models. The first of such differences is that the Bergman and Moore model was developed out of the commercial industry, and not within an academic setting. By design, this model is not strictly used to develop instructional material, but can be found in the development of advertising and survey media, sales and demo technology, and other areas where information is disseminated through the use of multi-media technology. Another very important difference found in the Bergman and Moore model concerns an assumed front end analysis. The product-based nature of the model implies that an initial analysis of the objective has been performed resulting in the need of an interactive multi-media product. Where other models take a systematic approach which guides the user towards a variety of solutions to meet a specific objective, the Bergman and Moore model begins at the production phase of the media, thus assuming that validity steps have already been taken proving that a multi-media based solution is warranted.
As previously mentioned, the Bergman and Moore model is designed to aid multi-media project managers in organizing the document flow of the project. The model itself is divided into six key phases, each of which comprises of three like sub-phases. The six main phases of the models are analyze, design, develop produce, author and validate. Each of these six phases have the following three sub phases; input, deliverables and evaluate.
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