Taking advantage of the abovementioned interactive technology,
the current study presents a novel alternative to interact with computers
and to experience learning activity with courseware designed with game contents. As the learning
activity progresses by interacting with a computer, users also develop their muscle extensibility
,limb sensitivity, and body control ability, instead of simply sitting in front of a computer (Figure 1). Furthermore,
this research explores the different perspectives of learning outcome, concentration,
and learning motivation for children when using VBI in contrast with TI (Figure 2)
for the same game content designed on a game-based learning mechanism.
Customised games with similar contents, but suitable for both VBI and TI
to operate the courseware properly, are also considered.
Thus, a minor revision of the courseware is adopted; however, the main contents of the courseware for
both VBI and TI are almost the same. The current study is unique in that