Consider one chapter, by way of example, Podquests: Language Games On The Go , by Hayo Reinders and Marilyn Lewis. Like the other chapters, it is composed of an Introduction, which offers an overview of the game and roots it in sound pedagogy; Context, a section which broadly delineates the target audience; Curriculum, Tasks, Materials, in which the modus operandi is outlined; Reflections in which insights from the contributor are offered; and, finally, a References section for those who wish to read further.