Blazing Palm 1 +1 16m Target Instant Instant Yes
Shoots a bolt of fire at the targeted enemy from a distance.
This ability stacks the Ember effect debuff on the enemy target, which you can stack up to five times. Ember lasts for 10 seconds, and its timer is reset each time you reapply the effect. These stacks can essentially be consumed by other skills such as Impact and Short Fuse to increase the damage those skills do.
Stance Change: Changes to Fire Mode
Upgrades:
Stage 1: Detonates on five Ember stacks. Secret: Creates one Flame Orbit on critical hits.
Stage 2: Does additional damage to Burning enemies and stacks more Ember on them.
Stage 3: Bounces between enemies within 8 meters and absorbs some damage dealt as HP. Secret: Recovers 5 Focus per enemy hit.
Barrage.png
Barrage 10 -1 16m Target Instant Instant During Dash, Jump, or Glide skills No
Fires three bolts that deal damage to a targeted enemy.
Skill Level Focus Range Area Cast Time Cooldown Prerequisites Trainable
RMB
Skill Icon ForceMaster 0 10.png
Frost Palm 1 -2 16m Target Instant Instant Yes
Shoots an ice bolt at the targeted enemy from a distance.
This ability stacks the Chill effect debuff on the enemy target, which slows their movement speed for ten seconds. If you stack the Chill debuff three times, the stacks are removed and the enemy is afflicted with the Frozen status. You can stack two additional Chill debuffs after that.
Stance Change: Changes to Frost Mode
Upgrades:
Stage 1: Additional damage and increased Chill duration. Secret: Chill pierces Defense.
Stage 2: Generates Frost Orbit on critical hit, doesn't increase Threat. Secret: Always critical hit Frozen enemies.
Skill Level Focus Range Area Cast Time Cooldown Prerequisites Trainable
1
Skill Icon ForceMaster 0 06.png
Impact 1 0 Centered on Caster 2x10m Instant Instant Yes
This skill deals direct damage to an area in front of you and has additional effects based on stacking debuffs already placed on the target.
For reach Ember stack on the target, this ability deals an additional flat amount of Explosion damage. After this is added, it does additional Flame damage based on how many Ember stacks are on the target past the first: 75% additional for 2 stacks, 100% additional for 3, 125% for 4, and 150% for 5. This is despite the tooltip claiming it does 75% additional damage.
If the enemy is currently in the Frozen state, Impact will knock them back five meters and stun them for one second. It then removes the Freeze state from the enemy. Using Impact in this way deals about five times the damage it normally would.
Both the additional damage from Ember stacks and the knockback/stun from the Frozen debuff can happen at the same time if the enemy has both.
Upgrades:
Stage 1: Synergy with Frozen enemies (Focus recovery and HP absorption), short block to ranged attacks with Focus gains on block. Secret: Counters as well as blocks, does knockback on countered enemies.
Stage 2: Synergy with Ember stacks (Burn and explosion on 5), larger attack area. Secret: Additional damage.
Stage 3, Stage 4: See Force Blast.
BoltBash.png
Bolt Bash 4 -1 3m Target Instant 5sec. During Phantom Grip No
Deals a large amount of damage to a Phantom Gripped enemy. If the enemy is currently airborne, this doesn't cost any Focus.
Bolt Bash deals more damage the more Ember stacks the enemy has. (need more details: how? does it remove Ember stacks?)